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©2008-2009 ~TheSaladMan
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Submitted: May 11, 2008
File Size: 531 KB
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Resolution: 1440×900
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Nissan 350Z BlacK MambA; With My Hurricane Rims :dance:.
They took Ages to model...

1st of a series of black renders

WAHH!!!!

Finally figured out how to use the sampler info node in hypershade, phewwww...took ages of messing, now to figure out the glare shader.....

For the first time, done in a indoor environment, not a studio render thing...

Render time.....bout 5 hours....

Editing done in Photoshop, Like the Headlight streaks (I think thats what they're called....)

PLEASE C&C welcome, so are tips on getting proper indoor lighting :)

Modeled in Maya 2008.

Rendered with Mental Ray.

Edited a little in Photoshop CS3.


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Nice, I like the visible light, that came out well :)

When it comes to indoor lighting (for cars, a garage or showroom setting) it's best to set up your stage first and then plop the car in afterwards. That'll give you decent shadows and ambient lighting and you can then add fake lighting to get the reflections off the body and windows.
I dunno how you'd go about it in Maya, but in C4D it can be easily achieved by creating a material with a very high luminance value and applying that to some simple planes above the car. You can turn off visible to camera, GI, AO, and so on with a compositing tag so it only reflects off the car itself. That'll give the effect of specular highlights from strip lighting without the problem of extra bright lights blowing out the lighting in the rest of the scene.

All the real lights should be soft and the reflected 'lights' should be hard, and that's all there is to it really. You'll get a well lit background whilst maintaining the high shine look of the car varnish and glass and you'll get relatively short render times without a lot of balancing.

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Ok, wow, that helps ALOT!! Thanx man I'm trying it out with a Lambo model I have....Thanks for the comment and massive tip :)

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A lot of fellows nowadays have a B.A., M.D., or Ph.D. Unfortunately, they don't have a J.O.B.
No problem. It takes a little practice but keep at it :)

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:thumbsup:

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