Nice, I like the visible light, that came out well
When it comes to indoor lighting (for cars, a garage or showroom setting) it's best to set up your stage first and then plop the car in afterwards. That'll give you decent shadows and ambient lighting and you can then add fake lighting to get the reflections off the body and windows. I dunno how you'd go about it in Maya, but in C4D it can be easily achieved by creating a material with a very high luminance value and applying that to some simple planes above the car. You can turn off visible to camera, GI, AO, and so on with a compositing tag so it only reflects off the car itself. That'll give the effect of specular highlights from strip lighting without the problem of extra bright lights blowing out the lighting in the rest of the scene.
All the real lights should be soft and the reflected 'lights' should be hard, and that's all there is to it really. You'll get a well lit background whilst maintaining the high shine look of the car varnish and glass and you'll get relatively short render times without a lot of balancing.
We want to know what love means to you!
Get your creative juices flowing and design a movie poster for "Paper Heart" that focuses on the theme "What Does Love Mean to Me?".
This is a collection of deviations showing real Pinups in the classic Retro poses from various Artists. For the 4rd time I present a variation of Vintage Pinup Queens as well as fresh modern Pinup art. If you love Polkadots, seamed Nylons, Plateau-Heels and and Miles-long-legs you should not miss this collection.
Inspired by Trudi Canavan's "The Black Magician Trilogy" =liam-stock and =Staub-und-Schatten produced stock images with the theme "Black Magic" for you to bring fantasy and magic to life.
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 10 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
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When it comes to indoor lighting (for cars, a garage or showroom setting) it's best to set up your stage first and then plop the car in afterwards. That'll give you decent shadows and ambient lighting and you can then add fake lighting to get the reflections off the body and windows.
I dunno how you'd go about it in Maya, but in C4D it can be easily achieved by creating a material with a very high luminance value and applying that to some simple planes above the car. You can turn off visible to camera, GI, AO, and so on with a compositing tag so it only reflects off the car itself. That'll give the effect of specular highlights from strip lighting without the problem of extra bright lights blowing out the lighting in the rest of the scene.
All the real lights should be soft and the reflected 'lights' should be hard, and that's all there is to it really. You'll get a well lit background whilst maintaining the high shine look of the car varnish and glass and you'll get relatively short render times without a lot of balancing.
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A lot of fellows nowadays have a B.A., M.D., or Ph.D. Unfortunately, they don't have a J.O.B.
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Never argue with an idiot. They drag you down to their level then beat you with experience.
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